tag:blogger.com,1999:blog-7648486053013046103.post4938741840049429024..comments2013-11-19T15:49:29.054-08:00Comments on Zombie Colonies Board Game: Week OneAnonymoushttp://www.blogger.com/profile/12157132430870236654noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7648486053013046103.post-50232991251464284502013-11-19T15:37:41.693-08:002013-11-19T15:37:41.693-08:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/12492022958298323029noreply@blogger.comtag:blogger.com,1999:blog-7648486053013046103.post-8853056220725050892013-11-13T18:35:05.386-08:002013-11-13T18:35:05.386-08:00On Tuesday, November 12, we met at the College Ave...On Tuesday, November 12, we met at the College Ave Student Center. Here we discussed two major topics on our board game, Zombie Colonies. First, we debated whether to go with a grid layout on the actual board, or to keep with our initial idea of having multiple paths between various locations. Mark suggested it would be much easier to create a grid layout rather than tampering with a system of paths. Though he was right, Evan pointed out it would take away from the gameplay, allowing players to move their settlers around zombie obstructions. Since this was a big part of our movement mechanics, we opted to go with our original idea which makes players change their routes, forcing tactical and strategic thinking.<br /><br />Second, we thought about Professor Parks' suggestion, which was to avoid game play which resulted in players keeping to their section of the map. Amanda then suggested to have the locations randomly assigned in the beginning of the game and the first player to reach it is granted a second resource from that spot. The location is then flipped over for other colonies to see. The reward for going to new locations encourages players to explore the entire board. This mechanic plays perfectly into our theme of a zombie apocalypse because the first looters to a store are obviously going to get the best items.<br /><br />I then brought up the notion of having daily bonus cards. At the beginning of each turn, someone would flip over a daily bonus card which would be achievable by any player. A description of one of these cards may be "the first soldier to attack another colony is granted an additional resource". This also would give players the incentive to travel across the map, resulting in more player-to-player encounters. These daily bonus cards would stack up, so if Day 1's challenge was not completed, it would carry over and players would pursue different side missions.<br /><br />Lastly, we began looking at figurines on ebay and thegamecrafter.com. Bag o' Zombies seems to be the best bet. Anonymousnoreply@blogger.com