In class on Thursday, November 14th, our group decided on what game pieces we needed to have in our game. We also edited the paths on the draft game board that will affect the difficulty level in obtaining resources. The final paths will be determined after play testing next Thursday. Also during class, our group was made aware by Professor Parks that in order to have our final game pieces in time, we needed to order them very soon. We all left class that day after deciding on a meeting time during the week.
On Tuesday, November 19th, we all met in the student center for a couple hours to work on game mechanics. Paul had ordered all of the character game pieces so that they will be delivered in time by the day the game is due. I had written down a number of things we still had to do before next class. My list included creating "moon phase" bonus cards, resource cards, zombie tokens, and deciding on the strengths and weaknesses of each component of the game. Paul suggested the number of resource cards needed to create men and buildings in the colonies. Also, we all contributed to how a player should be able to kill zombies and attack other players. I had already created the draft game board, but there are a number of cards that still need to be made by Thursday's class. We split up the duties as equally as possible: Mark and Paul have to make the bonus cards and zombie tokens and Evan is in charge of making all of the resource cards.
We also have a first draft of the computer-designed game board that I created over the weekend: